![]() The Crank-Assembly, for example, should look like this: ![]() Press the Create "Locked" constraint button to fix the Body in its sub-assembly.Select a circle/arc belonging the Body object.Activate the Assembly object (double-click).Repeat above action to create an Assembly object for each Body and drag the Body into its Parts container. Press the Create assembly button to create an assembly branch in the Tree view.It adds an assembly branch to the Tree view. To fix or control the positions of all bodies we need an Assembly object. The shape can deviate from that of the real part, but the position of the joint defining geometry must be accurate. ![]() Four connecting rods (white, yellow, purple, and brown)Īll eight sketches individually coloured and manually positioned by moving their parent bodies.The bodies, and their sketches, that are used in this assembly: To be able to attach further objects each body is put into a separate Assembly container. This so-called multi sketch skeleton consists of several individual Bodies and an Assembly container. The dimensions, and the colours as well, are taken from the SolveSpace tutorial which is referred to on the Assembl圓 GitHub page (see above). Instead we will use PartDesign Bodies containing only one Sketch each, to build a 2D mechanism, a multi sketch skeleton. This tutorial does not use the skeleton sketch principle (see Assembl圓 Create-Skeleton-Sketch on GitHub). This tutorial is about how to set up a simple 2D mechanism and attach 3D objects, mainly with the tools from the external Assembl圓 Workbench.
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